Recently I told one of my designers I would send him some links for iOS 7 design resources. Everything I was sending him was already in my iOS Dev notebook on Springpad, which is public and I had previously shared with him, but when I went to look at the Springpad notebook, even expanded in the “blocks” view on a 30″ cinema display, I realized that at a glance the Springpad UI is cluttered and pretty unusable when you start adding a lot of notes. The fact that most of the thumbnails are pretty meaningless doesn’t help much, either.
Anyway after I wrote the email I realized that this collection of design resources might be useful to others so I decided to post it here. If anyone has other resources they’d like to share please do leave a comment. Most of these are also in the iOS dev notebook on Springpad
Regarding designing for both retina/non-retina, the key is to design for non-retina in Photoshop, from that one file you can directly export assets as both non-retina and retina using generator (part of Photoshop CC) and including the filenames in your layers (see adobe help link below). On the last project we did for a client I used the generator feature every time I wanted to export an asset for Xcode from my designer’s PSDs.
This design workflow article is a good start:
Designing for Retina
bunch of tools I heard about through the Ray Wenderlich podcast:
- Sip: Color picker
- CocoaColor: Color picker
- AppCooker: Mockup tool for iPad
- Blueprint: Mockup tool for iPad
- Prepo: Prepare, share, and preview App artwork and icons
The iOS Dev Tools site – interview about this on that same Ray Wenderlich podcast (episode 4). There are useful prototyping and design tools in here, too (scroll down to the design section):
Some prototyping tools I happened across: